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Project template
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Handle Game Telemetry in real time

This project is an example of using analytics for gaming to enhance player experience, ensure fair play, and provide real-time gaming metrics. The platform includes various services such as game telemetry, scoring, a bot detector, and an administration dashboard. It's designed to showcase how easy it is to implement artificial intelligence in computer games.

Use cases:
Gaming
Created by:
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Quix Cloud showing the completed game telemetry processing pipeline

Main project components

Snake Game

A classic gaming python experience in the form of a simple snake game. Eat the apples and avoid the walls (and your tail) to get the highest score.

Game Telemetry Websocket Service

A websocket service that receives data from each game client.

Normalization Service

Normalize game data to enable easier downstream processing.

Scoring Service

This service tracks the players score for use in the dashboard.

S3-Sink

Sink raw game data and computed values to S3 for model training and analysis.

Redis-Sinks

Sink data to S3 to power dashboards and other downstream services.

Web Socket Server

Used to publish data back to the game clients for live and immediate response.

Dashboard

An admin dashboard showing the current leaderboard and who’s been cheating.

Technologies used

  • Docker
  • Kubernetes
  • Quix Streams
  • Flask
  • Pandas
  • Iceberg

Using this template

Adapt this template to create solutions for cheat detection, winner prediction or player rewards and retention.

Interested in this use case?
If you'd like us to focus on building this template next, register your interest and let us know. You can also head over to the Quix Community Slack if you've got any questions.
Register interest
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    Project repo
  • Docs tutorial
  • Project frontend
  • Explore in Quix Cloud
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