Project template
Use case
Code snippet
Dynamic difficulty curve adjustment
Use cases:
Gaming

A backend architecture for a system designed to dynamically update the difficulty of an online game in real time. The sytem collects game telemetry from the main game server, analyzes player behavior and triggers adjustments based on this analysis. The adjustment service then communicates with the game server tio implement the required difficulty adjustments. The processed player data is also stored in a database for historical analysis.
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